I’ll keep this post updated with links to blog posts and episodes as I make them. I’ll discuss my findings each week on the podcast as well as on the blog. I won’t be doing all of the side-quests, but I will complete the class stories, all of the companion conversations, the main planetary stories, the bonus series, and a few flashpoints. It’s things like making sure I start the Republic storyline on Belsavis where Graal is an Assistant Warden before starting the Imperial storyline where Graal has been “promoted” to Warden. My goal is simply to experience the story in the logical order that the events might have occurred. Between all of the choices you can make for each story, it’s virtually impossible to pin down a single set of facts and declare that as the truth. While it doesn’t cover everything, I’m using it as the basis to play through the original stories and determine for myself if there is a chronological order that works. The closest thing I found to an actual guide was this post on the official forums from April 2017.
I’m not the first person to think about this, and as I was researching how to do it, I found that the answers and information were all over the place. I began wondering if there was a natural order to it all, so I began looking for a way to experience it in chronological order. I always loved that the original class, planetary, and companion stories were all just one big story. *The rotation of operations follows a fixed format, so that you can predict when a specific one will show up in the group finder next despite of only seeing the current and following day's in the game itself.As we patiently wait for BioWare to deliver new content for Star Wars: The Old Republic, I decided to revisit the game’s old content but in a new way. Operation: Nature of Progress (on rotation*) Veteran flashpoints: Crisis on Umbara, A Traitor Among The Chiss, The Nathema Conspiracy, Objective MeridianĪll operations (most of them on a rotation*, Toborro's Courtyard & Hive of the Mountain Queen always available, Xenoanalyst II available during the Relics of the Gree event, The Eyeless available during the Rakghoul Resurgence events) Veteran flashpoints: Czerka Corporate Labs, Czerka Core Meltdown Veteran flashpoints: Korriban Incursion, Assault on Tython, Depths of Manaan, Legacy of the Rakata, Battle of Rishi, Blood Hunt Imperial only veteran flashpoints: Boarding Party, The Foundry Republic only veteran flashpoints: Taral V, Maelstrom Prison Veteran flashpoints: Hammer Station, Kuat Drive Yards Imperial only veteran flashpoint: The Black Talon Republic only veteran flashpoint: The Esseles
So only select need on things that will upgrade you, and select pass for everything else. Ive heard that if you select 'pass', it doesnt count towards one of your rolls. Here is what you can access at each level: IIRC, F2P players can do as many flashpoints as they want, but can only get loot rewards from a few rolls.
This mostly corresponds to the levels the content was originally designed for, with some minor tweaks made to the ranges for lower-level flashpoints. I won’t spoil too much but suffice to say that Forged Alliance is pretty obviously an alliance between the Republic and the Empire. It’s split into 3 pieces, and I’m not sure if there was an original delay between them all. This is that purely informational post I said I was going to make when I first found out about the unannounced adjustments to the group finder made in 6.0.Īs far as I can tell the minimum levels set in 4.0 haven't been adjusted game-wide, so that you can still manually walk into any veteran flashpoint from level 15 upwards for example, however the group finder will only let you queue for content that it considers level-appropriate now. The story around these flashpoints is pretty neat too.